Psychology and Education Quiz Sample Essay.
PSY150 Answer for 7 questions
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Psychology and Education
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You’ll begin this process by reading or listening to some reporting on psychological research and
identifying key points you learned about in the first few chapters. Then, write a brief report (between 2 and 3 pages), in paragraph form, that responds to the
Psychology in the News #1 Whether you realize it or not, psychological science shows up regularly in your daily life. Typically, this is not through academic, peer-reviewed sources, but through “pop psychology.” Unfortunately, a lot of the psychology we read about in the news is not accurate. Part of this class is about learning to read and respond critically to pop psychology. You’ll begin this process by reading or listening to some reporting on psychological research and identifying key points you learned about in the first few chapters. First, go here: http://www.npr.org/sections/health-shots/2016/10/03/496120962/brain-gameclaims-fail-a-big-scientific-test and read or listen to the report. Then, write a brief report (between 2 and 3 pages), in paragraph form, that responds to the following points: 1) Based on what you learned in class, what is the best description you have for the study conducted by Dr. Simons and his colleagues? 2) Briefly describe the topic of the study. 3) Name and define two issues that Dr. Simons and his colleagues found. a. Hint: Look for key words from the first chapters. 4) What were the study’s overall findings? a. Hint: Do the brain-training games in the study help people or not? In what ways do they help or not help? 5) Have you ever used any of the brain-training games described in the article? Has anyone you know used them? a. Which ones? b. What was your impression of them before you read this article? 6) Describe what, if any, way your opinion might have changed. 7) Finally, do you think these games should still be allowed to exist? Do you think there should be any restrictions? Remember to adhere to the formatting described in the syllabus, and make sure the paper is in by the due date!
PSY150 Answer for 7 Questions
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PSY150 Answer for 7 Questions
The best description to Dr. Daniel Simons and his colleagues’ study I would say is a critique review research. Reason being the fact that the study was conducted so as to evaluate and critique the initial studies in the field of brain games and programs. Also, I categorize the study as such since it was founded on responsive aims to the disagreements that resulted from a number of findings that scientists had proposed concerning the effectiveness of brain games.
The topic of the study published in the journal Psychological Science in the Public Interest was all about conducting an exhaustive evaluation of the scientific literature on brain training games and programs. as the scientist were trying to find the validity and credibility of the previous scientific claims that brain games were an effective way of keeping off old age effects, the study aimed solely at determining the fact whether the previous researches were authentic enough and thus capable of making the conclusions they did. That is whether brain games are effective or not.
The two major issues that Dr. Simons and his colleagues had are: (1) the evidence used in the previous scientific studies to show that brain games were effective were not strong enough since they were not based on objective real-world outcomes; and (2) that many of the studies never met the standards of best practices of a qualitative or quantitative research as some of them included very few participants and never considered the placebo effect.
The overall findings if the study were that the brain games do not help people improve their brain function. Reason being, there lacked strong evidence relating the overall and long term improvement of brain function from narrow skill practices.
Yes, I have some of the games especially from Luminosity. For instance, I have been playing the New LG Halo Rooster for 2017. Before I read this article, I used to really believe that the games did contribute to keeping me active and helped me keep a sober mind even though I have always played them for fun.
Having read the article, I now doubt that the games really changes my brain function, which would be attributed to the lack of progress in the way I reason out in class and in other scenarios other than the game. Therefore, my opinion about them adding functional value to my brain has been altered. However, I will still play the games with a sole mindset of passing time and having fun and if there are any mind functions being enhanced then they will be my secondary gains from playing the games.
Yes, the games should be allowed to exist and be made available to all people. The fact that such games offer a better way of avoiding idleness, and they offer a fun way to pass time and not to forget the fact that their creators are employed due to the production of such games, cannot stress enough why the games need to be allowed to exist. More so, here should be no restrictions other than on the way they are branded. That is to say, the game producers should not mislead people through slogans like “a better brain at any age”. Rather, they should just be produced as any other games and be marketed with such slogans only when the claims of enhanced brain function have been properly researched and proved by the scientists.
Hamilton, Jon, (2016). Brain Game Claims Fail A Big Scientific Test. npr.org. Retrieved 10 Feb 2017, from www.npr.org/sections/health-shots/2016/10/03/496120962/brain-game-calims-fail-a-big-scientific-test